Lance vaulting:
Like pole vaulting but with a lance and instead of a bar to clear there would be a ferocious monster that jumps to a certain height and bites you if you’re to low. Land in a pool of snot rather than a mat.
The mace throw:
Like the hammer throw but with a large spiked mace. The player must spin around and hurl the mace into the pit of the damned (bodiless people that are joined together by their skin, just arms and faces are seen. Lots of groaning). Furthest wins.
Steeple chase:
A play on the name. This event Arthur must chase a steeple that has come to life. Needs to catch it before the end of the course (some form of obstacle course).
Shot put:
Throw a skull not a shot. Lands in some snotty area. Furthest wins.
Bob sledge:
Sat on a shield and instead of snow its molten ash. Must complete the course the quickest.
Long jump:
Clear a pool of flesh eating monsters. Land in snot at the end.
Different weight body parts (monster parts – none human) must be lifted above the head and held for 3 seconds.
Shoot at targets (stretched out on skin).
Rowing:
Row across the sea of lost souls the fastest.
1 comment:
*-- Michael --*
Idea 1: I Think we should put more of a spin on the games other than just graphically. I think that we should add a few evil elements to the games.
For example on the mace throw - The player whomps his mace into the air all well and good but what does it do when it hits the ground just stay there? I think it would be a wasted opportunity, we could mix it up a little.
We could put suff on the runway so as the mace is bouncing along it may for instance hit a skeleton and ge embedded in its skull, said skeleton then proceeds to run around like a raving loony (in a random direction) for a bit before turing into a pile of bones ending the maces run.
Also we could have slime mostors scattered about and upon the mace hitting one of these it will cause a bounce effect lengthening the maces run.
Idea 2: We could have the contesants running alongside the bouncing maces, and allow them to keep the maces going by doing a mario-esque style jump, intercepting the mace back into the air.
This would cause hideous amounts of damage to the players though and repeated mace-volleys would cause the player to just get KO'd (in a comical way of course).
Whaddya think?
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