Tuesday, 12 December 2006

Revised Document outline

Darren posts:

Now the the game is become more or less defined, I am now doing the document, here is the revised content stucture.

High Concept
----- Introduction
----- Executive summary
----- Features
----- Target Audience
----- Design Goals

Project Content
- Story/Narrative
------- Back Story
------- Characters
------------- Playable
------------------- King Arthur
------------- Non Playable
------------------- Satan
------------------- Guinevere
------------- Un-lockable
------------------- Fire Bear
------------------- Ice Bear
------------------- Gold Arthur
------------------- Ghosts
------------------- Red Guard

- Project Structure
------- Flow Diagram how we will navigate through the project
- Game Modes (gameplay)
----------Single Player
----------------- Story Mode
----------------- Quick Play
----------------- Time Mode
----------------- Survival Mode
----------------- Practice
--------- Multiplayer
----------------- Two player Story Mode
----------------- Two/Four Player Tournament
----------------- One console
----------------- Online

-Detailed descriptions of each mini-game
----- Molten Luge
----- Lance Vault
----- Skull Put
----- Snot Jump
----- Crate Lifting
----- Archery
----- Moat Diving
----- Wild Water Skiing
----- Mace Throw
----- Swamp Swimming
----- Box-Sing
----- Scary Slalom Canoe
----- Show off Jumping
----- Swordfish Fencing
----- Bat shoot
----- Heady Hurdles
----- Tug-of-War
----- Super-heated Slalom skiing
----- Super Ski Jumping
----- Gymnasties
----- Balance Beam of Doom
----- Monster Rings
----- Venom Vault
----- Tenacious Trampoline

Five minutes of gameplay write-up

Availability
------ Downloadable demonstration
------ Connect24 previous versions

Design Considerations
----- Audio
---------- Music
---------- Sounds
----- Audience
---------- Visual Style
---------- Pick up and play Style
---------- Controller Method
----- Competitive Analysis

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