Tuesday, 19 December 2006


hello, the inital control help screen..


John

Monday, 18 December 2006

Gymnasties Mock Ups




Image 1: the standard screen, character in starting position.

Image 2: character mid-manouver, the bar appears and the player must follow it with the remote, in the picture the first quarter has been done and the character has began flipping.


Image 3: Top-image: This is the aftermath of the event the judges give you three scores each and then satan appaers and gives you an overall score.

- Michael

Presentation key headings

These are the points and slides which must be covered in the presentation on Wednesday......

Title page


High Concept

Storyline

Characterisation

Game Modes
1p
- Story Mode
- Arthur 1st then rest become unlockable after that
- Survival
- Quick Play

2-4p
- Tournament
- Online play
- Survival

Games examples
- Principals
- controls- Rewards and failures / principals
- Explaination screens
game 1 - Mace Throw
game 2 - Molten Luge
game 3 - Gymnasties

Downloadable demo
- one cup of games available only (attenuated story mode)
+ tie in with Ghouls and Ghosts

Wednesday, 13 December 2006

Tuesday, 12 December 2006

Revised Document outline

Darren posts:

Now the the game is become more or less defined, I am now doing the document, here is the revised content stucture.

High Concept
----- Introduction
----- Executive summary
----- Features
----- Target Audience
----- Design Goals

Project Content
- Story/Narrative
------- Back Story
------- Characters
------------- Playable
------------------- King Arthur
------------- Non Playable
------------------- Satan
------------------- Guinevere
------------- Un-lockable
------------------- Fire Bear
------------------- Ice Bear
------------------- Gold Arthur
------------------- Ghosts
------------------- Red Guard

- Project Structure
------- Flow Diagram how we will navigate through the project
- Game Modes (gameplay)
----------Single Player
----------------- Story Mode
----------------- Quick Play
----------------- Time Mode
----------------- Survival Mode
----------------- Practice
--------- Multiplayer
----------------- Two player Story Mode
----------------- Two/Four Player Tournament
----------------- One console
----------------- Online

-Detailed descriptions of each mini-game
----- Molten Luge
----- Lance Vault
----- Skull Put
----- Snot Jump
----- Crate Lifting
----- Archery
----- Moat Diving
----- Wild Water Skiing
----- Mace Throw
----- Swamp Swimming
----- Box-Sing
----- Scary Slalom Canoe
----- Show off Jumping
----- Swordfish Fencing
----- Bat shoot
----- Heady Hurdles
----- Tug-of-War
----- Super-heated Slalom skiing
----- Super Ski Jumping
----- Gymnasties
----- Balance Beam of Doom
----- Monster Rings
----- Venom Vault
----- Tenacious Trampoline

Five minutes of gameplay write-up

Availability
------ Downloadable demonstration
------ Connect24 previous versions

Design Considerations
----- Audio
---------- Music
---------- Sounds
----- Audience
---------- Visual Style
---------- Pick up and play Style
---------- Controller Method
----- Competitive Analysis

Speed run of the game

Here's a link to a speed run of the Super Ghouls n' goblins game so you can see all the enemies and graphics and storylines etc....

Part 1
Part 2
Part 3
Part 4
Part 5
Part 6

- Michael

Flow Chart of the Game

(Click to View Properly)
Heres a flow chart of the construct of the game, this is how the player will navigate through it.
May need editing as we progress.
-John